With Gabb you don’t have to imagine

A VR setting gives students the academic benefits of a real-world experience without the social risks of embarrassment for being wrong, taking too long to answer a question, or being laughed at for making a silly mistake. In a VR setting students are more encouraged and comfortable taking risks, asking questions, and practicing their developing language skills in a meaningful way.

Don’t just take our word for it…

A 2018 study compared outcomes for students in a traditional and VR language learning environment and showed that. See our study at UCLA here.

Students in the VR group had more fun learning and practicing using VR technology.

In a 2-week period, students in our VR group learned 15 new words in their target language. Duolingo users only learned six.

Students in the VR group had increased speaking capabilities and reduced reporting of anxiety when practicing their target language.

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What you’ll get

VIRTUAL REALITY IMMERSION

Full access to 45 of experiences with content for the Beginner, Intermediate and Advanced levels.

PREPARATION FOR PROCIFIENCY EXAMS

Each level correlates to the CEFR scale, the Global Scale of English, and the ACTFL Proficiency Guidelines. Within each level, you are exposed to a wide variety of language functions which allow you to complete communicative tasks. The skills and structures are spiraled, meaning that you will encounter the same functions in various levels, but it will build in complexity over time.

SAFE SPACE TO PRACTICE

VR Immersion supports language learning by eliminating many of the distractions and other challenges present in a traditional classroom setting.

Pocket Parent Guide

A user-friendly, automated, multi-platform language and conversation instructor for students – allowing them to Gabb in real-time.

Natural Language Processing Tool

The assessment is intuitive, adapts to each student on the go, based on their responses, and is graded automatically in real-time.

Learning Management System

Our assessment measures all core competencies: Reading, writing, listening, speaking, and cognitive skills.

The Future of VR in Education

Virtual Reality is becoming more and more accessible as more players enter the market, and language immersion is just one application of VR in an educational setting. Merely 10% of ESL schools worldwide used VR in 2021, but with 2 billion people learning English worldwide through courses or language schools, the demand for VR is only going to grow.

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